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- Path: mail2news.demon.co.uk!ozzy.demon.co.uk
- From: Brian Skreeg <oz@ozzy.demon.co.uk>
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: DOOM with Breathless engine?
- Followup-To: comp.sys.amiga.misc,comp.sys.amiga.games
- Date: Sat, 13 Jan 96 20:59:59 GMT
- Organization: Fish Technologies Ltd.
- Message-ID: <9601132059.AA0038f@ozzy.demon.co.uk>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <9601112247.AA0036w@ozzy.demon.co.uk> <65641121%agos001@pn.itnet.it>
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-
- While smelling of fish Stefano Agostinelli (agos001@pn.itnet.it) wrote:
-
- : I'm not sure but Breathless uses BSPtree!
-
- If it does then why? What's the point of using BSptrees if your not going to
- do non-orthagonal walls. It's pointless.
- __ _ _
- / \ \ \
- / / / / / |-Brian Skreeg--------------IRC:_Ozzy-|
- \__/ \ \ |-Lead guitarist---Widdles on request-|
- \__/_/ |-A fish or two is with no compromise-|
-