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Internet Message Format  |  1996-08-05  |  1.2 KB

  1. Path: mail2news.demon.co.uk!ozzy.demon.co.uk
  2. From: Brian Skreeg <oz@ozzy.demon.co.uk>
  3. Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
  4. Subject: Re: DOOM with Breathless engine?
  5. Followup-To: comp.sys.amiga.misc,comp.sys.amiga.games
  6. Date: Sat, 13 Jan 96 20:59:59 GMT
  7. Organization: Fish Technologies Ltd.
  8. Message-ID: <9601132059.AA0038f@ozzy.demon.co.uk>
  9. References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <9601112247.AA0036w@ozzy.demon.co.uk> <65641121%agos001@pn.itnet.it>
  10. X-NNTP-Posting-Host: ozzy.demon.co.uk
  11. X-Newsreader: TIN [version 1.2 PL3]
  12. X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!ozzy.demon.co.uk
  13.  
  14. While smelling of fish Stefano Agostinelli (agos001@pn.itnet.it) wrote:
  15.  
  16. :  I'm not sure but Breathless uses BSPtree!
  17.  
  18. If it does then why? What's the point of using BSptrees if your not going to
  19. do non-orthagonal walls. It's pointless.                                               
  20.    __ _ _                
  21.   /  \ \ \ 
  22.  / / / / / |-Brian Skreeg--------------IRC:_Ozzy-|
  23.  \__/  \ \ |-Lead guitarist---Widdles on request-|
  24.     \__/_/ |-A fish or two is with no compromise-|
  25.